Post-Jam update


After feedback from both the comments of the game's page and Competor's stream (That's what I've seen thus far in terms of people playing my game) I have slightly modified levels 1, 2, and 8 to be less finnicky,  changed some of the text to better explain the enemy's pathfinding, and also made the previously invisible sightlines visible. 

I think I overestimated how intuitive the mechanics were to a new player, so these changes should make the game more prone to thoughtful puzzling rather than trial and error.

Files

You vs Them.html Play in browser
90 days ago

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